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Global AR And VR In Tourism Market Size, Status And Forecast 2021-2027

Published on: Jul 2021 | From USD $2900 | Published By: QY RESEARCH | Number Of Pages: 98

Global AR and VR in Tourism Scope and Market Size
AR and VR in Tourism market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global AR and VR in Tourism market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type
Solution
Services

Segment by Application
3D Modelling/Design
Monitoring/Maintenance
Training
Others

By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA

By Company
HTC Corporation
Microsoft
Apple
Google
EON Reality
Dell Technologies
Barco

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR and VR in Tourism Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Solution
1.2.3 Services
1.3 Market by Application
1.3.1 Global AR and VR in Tourism Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 3D Modelling/Design
1.3.3 Monitoring/Maintenance
1.3.4 Training
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered

2 Global Growth Trends
2.1 Global AR and VR in Tourism Market Perspective (2016-2027)
2.2 AR and VR in Tourism Growth Trends by Regions
2.2.1 AR and VR in Tourism Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 AR and VR in Tourism Historic Market Share by Regions (2016-2021)
2.2.3 AR and VR in Tourism Forecasted Market Size by Regions (2022-2027)
2.3 AR and VR in Tourism Industry Dynamic
2.3.1 AR and VR in Tourism Market Trends
2.3.2 AR and VR in Tourism Market Drivers
2.3.3 AR and VR in Tourism Market Challenges
2.3.4 AR and VR in Tourism Market Restraints

3 Competition Landscape by Key Players
3.1 Global Top AR and VR in Tourism Players by Revenue
3.1.1 Global Top AR and VR in Tourism Players by Revenue (2016-2021)
3.1.2 Global AR and VR in Tourism Revenue Market Share by Players (2016-2021)
3.2 Global AR and VR in Tourism Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by AR and VR in Tourism Revenue
3.4 Global AR and VR in Tourism Market Concentration Ratio
3.4.1 Global AR and VR in Tourism Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR and VR in Tourism Revenue in 2020
3.5 AR and VR in Tourism Key Players Head office and Area Served
3.6 Key Players AR and VR in Tourism Product Solution and Service
3.7 Date of Enter into AR and VR in Tourism Market
3.8 Mergers & Acquisitions, Expansion Plans

4 AR and VR in Tourism Breakdown Data by Type
4.1 Global AR and VR in Tourism Historic Market Size by Type (2016-2021)
4.2 Global AR and VR in Tourism Forecasted Market Size by Type (2022-2027)

5 AR and VR in Tourism Breakdown Data by Application
5.1 Global AR and VR in Tourism Historic Market Size by Application (2016-2021)
5.2 Global AR and VR in Tourism Forecasted Market Size by Application (2022-2027)

6 North America
6.1 North America AR and VR in Tourism Market Size (2016-2027)
6.2 North America AR and VR in Tourism Market Size by Type
6.2.1 North America AR and VR in Tourism Market Size by Type (2016-2021)
6.2.2 North America AR and VR in Tourism Market Size by Type (2022-2027)
6.2.3 North America AR and VR in Tourism Market Size by Type (2016-2027)
6.3 North America AR and VR in Tourism Market Size by Application
6.3.1 North America AR and VR in Tourism Market Size by Application (2016-2021)
6.3.2 North America AR and VR in Tourism Market Size by Application (2022-2027)
6.3.3 North America AR and VR in Tourism Market Size by Application (2016-2027)
6.4 North America AR and VR in Tourism Market Size by Country
6.4.1 North America AR and VR in Tourism Market Size by Country (2016-2021)
6.4.2 North America AR and VR in Tourism Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada

7 Europe
7.1 Europe AR and VR in Tourism Market Size (2016-2027)
7.2 Europe AR and VR in Tourism Market Size by Type
7.2.1 Europe AR and VR in Tourism Market Size by Type (2016-2021)
7.2.2 Europe AR and VR in Tourism Market Size by Type (2022-2027)
7.2.3 Europe AR and VR in Tourism Market Size by Type (2016-2027)
7.3 Europe AR and VR in Tourism Market Size by Application
7.3.1 Europe AR and VR in Tourism Market Size by Application (2016-2021)
7.3.2 Europe AR and VR in Tourism Market Size by Application (2022-2027)
7.3.3 Europe AR and VR in Tourism Market Size by Application (2016-2027)
7.4 Europe AR and VR in Tourism Market Size by Country
7.4.1 Europe AR and VR in Tourism Market Size by Country (2016-2021)
7.4.2 Europe AR and VR in Tourism Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic

8 Asia-Pacific
8.1 Asia-Pacific AR and VR in Tourism Market Size (2016-2027)
8.2 Asia-Pacific AR and VR in Tourism Market Size by Type
8.2.1 Asia-Pacific AR and VR in Tourism Market Size by Type (2016-2021)
8.2.2 Asia-Pacific AR and VR in Tourism Market Size by Type (2022-2027)
8.2.3 Asia-Pacific AR and VR in Tourism Market Size by Type (2016-2027)
8.3 Asia-Pacific AR and VR in Tourism Market Size by Application
8.3.1 Asia-Pacific AR and VR in Tourism Market Size by Application (2016-2021)
8.3.2 Asia-Pacific AR and VR in Tourism Market Size by Application (2022-2027)
8.3.3 Asia-Pacific AR and VR in Tourism Market Size by Application (2016-2027)
8.4 Asia-Pacific AR and VR in Tourism Market Size by Region
8.4.1 Asia-Pacific AR and VR in Tourism Market Size by Region (2016-2021)
8.4.2 Asia-Pacific AR and VR in Tourism Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia

9 Latin America
9.1 Latin America AR and VR in Tourism Market Size (2016-2027)
9.2 Latin America AR and VR in Tourism Market Size by Type
9.2.1 Latin America AR and VR in Tourism Market Size by Type (2016-2021)
9.2.2 Latin America AR and VR in Tourism Market Size by Type (2022-2027)
9.2.3 Latin America AR and VR in Tourism Market Size by Type (2016-2027)
9.3 Latin America AR and VR in Tourism Market Size by Application
9.3.1 Latin America AR and VR in Tourism Market Size by Application (2016-2021)
9.3.2 Latin America AR and VR in Tourism Market Size by Application (2022-2027)
9.3.3 Latin America AR and VR in Tourism Market Size by Application (2016-2027)
9.4 Latin America AR and VR in Tourism Market Size by Country
9.4.1 Latin America AR and VR in Tourism Market Size by Country (2016-2021)
9.4.2 Latin America AR and VR in Tourism Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil

10 Middle East & Africa
10.1 Middle East & Africa AR and VR in Tourism Market Size (2016-2027)
10.2 Middle East & Africa AR and VR in Tourism Market Size by Type
10.2.1 Middle East & Africa AR and VR in Tourism Market Size by Type (2016-2021)
10.2.2 Middle East & Africa AR and VR in Tourism Market Size by Type (2022-2027)
10.2.3 Middle East & Africa AR and VR in Tourism Market Size by Type (2016-2027)
10.3 Middle East & Africa AR and VR in Tourism Market Size by Application
10.3.1 Middle East & Africa AR and VR in Tourism Market Size by Application (2016-2021)
10.3.2 Middle East & Africa AR and VR in Tourism Market Size by Application (2022-2027)
10.3.3 Middle East & Africa AR and VR in Tourism Market Size by Application (2016-2027)
10.4 Middle East & Africa AR and VR in Tourism Market Size by Country
10.4.1 Middle East & Africa AR and VR in Tourism Market Size by Country (2016-2021)
10.4.2 Middle East & Africa AR and VR in Tourism Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE

11 Key Players Profiles
11.1 HTC Corporation
11.1.1 HTC Corporation Company Details
11.1.2 HTC Corporation Business Overview
11.1.3 HTC Corporation AR and VR in Tourism Introduction
11.1.4 HTC Corporation Revenue in AR and VR in Tourism Business (2016-2021)
11.1.5 HTC Corporation Recent Development
11.2 Microsoft
11.2.1 Microsoft Company Details
11.2.2 Microsoft Business Overview
11.2.3 Microsoft AR and VR in Tourism Introduction
11.2.4 Microsoft Revenue in AR and VR in Tourism Business (2016-2021)
11.2.5 Microsoft Recent Development
11.3 Apple
11.3.1 Apple Company Details
11.3.2 Apple Business Overview
11.3.3 Apple AR and VR in Tourism Introduction
11.3.4 Apple Revenue in AR and VR in Tourism Business (2016-2021)
11.3.5 Apple Recent Development
11.4 Google
11.4.1 Google Company Details
11.4.2 Google Business Overview
11.4.3 Google AR and VR in Tourism Introduction
11.4.4 Google Revenue in AR and VR in Tourism Business (2016-2021)
11.4.5 Google Recent Development
11.5 EON Reality
11.5.1 EON Reality Company Details
11.5.2 EON Reality Business Overview
11.5.3 EON Reality AR and VR in Tourism Introduction
11.5.4 EON Reality Revenue in AR and VR in Tourism Business (2016-2021)
11.5.5 EON Reality Recent Development
11.6 Dell Technologies
11.6.1 Dell Technologies Company Details
11.6.2 Dell Technologies Business Overview
11.6.3 Dell Technologies AR and VR in Tourism Introduction
11.6.4 Dell Technologies Revenue in AR and VR in Tourism Business (2016-2021)
11.6.5 Dell Technologies Recent Development
11.7 Barco
11.7.1 Barco Company Details
11.7.2 Barco Business Overview
11.7.3 Barco AR and VR in Tourism Introduction
11.7.4 Barco Revenue in AR and VR in Tourism Business (2016-2021)
11.7.5 Barco Recent Development

12 Analyst's Viewpoints/Conclusions

13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details

List of Tables
Table 1. Global AR and VR in Tourism Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Solution
Table 3. Key Players of Services
Table 4. Global AR and VR in Tourism Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global AR and VR in Tourism Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global AR and VR in Tourism Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global AR and VR in Tourism Market Share by Regions (2016-2021)
Table 8. Global AR and VR in Tourism Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global AR and VR in Tourism Market Share by Regions (2022-2027)
Table 10. AR and VR in Tourism Market Trends
Table 11. AR and VR in Tourism Market Drivers
Table 12. AR and VR in Tourism Market Challenges
Table 13. AR and VR in Tourism Market Restraints
Table 14. Global AR and VR in Tourism Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global AR and VR in Tourism Market Share by Players (2016-2021)
Table 16. Global Top AR and VR in Tourism Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR in Tourism as of 2020)
Table 17. Ranking of Global Top AR and VR in Tourism Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by AR and VR in Tourism Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players AR and VR in Tourism Product Solution and Service
Table 21. Date of Enter into AR and VR in Tourism Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 24. Global AR and VR in Tourism Revenue Market Share by Type (2016-2021)
Table 25. Global AR and VR in Tourism Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global AR and VR in Tourism Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global AR and VR in Tourism Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global AR and VR in Tourism Revenue Market Share by Application (2016-2021)
Table 29. Global AR and VR in Tourism Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global AR and VR in Tourism Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 32. North America AR and VR in Tourism Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America AR and VR in Tourism Market Size by Application (2016-2021) (US$ Million)
Table 34. North America AR and VR in Tourism Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America AR and VR in Tourism Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America AR and VR in Tourism Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe AR and VR in Tourism Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe AR and VR in Tourism Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe AR and VR in Tourism Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe AR and VR in Tourism Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe AR and VR in Tourism Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific AR and VR in Tourism Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific AR and VR in Tourism Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific AR and VR in Tourism Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific AR and VR in Tourism Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific AR and VR in Tourism Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America AR and VR in Tourism Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America AR and VR in Tourism Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America AR and VR in Tourism Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America AR and VR in Tourism Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America AR and VR in Tourism Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa AR and VR in Tourism Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa AR and VR in Tourism Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa AR and VR in Tourism Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa AR and VR in Tourism Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa AR and VR in Tourism Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa AR and VR in Tourism Market Size by Country (2022-2027) & (US$ Million)
Table 61. HTC Corporation Company Details
Table 62. HTC Corporation Business Overview
Table 63. HTC Corporation AR and VR in Tourism Product
Table 64. HTC Corporation Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 65. HTC Corporation Recent Development
Table 66. Microsoft Company Details
Table 67. Microsoft Business Overview
Table 68. Microsoft AR and VR in Tourism Product
Table 69. Microsoft Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 70. Microsoft Recent Development
Table 71. Apple Company Details
Table 72. Apple Business Overview
Table 73. Apple AR and VR in Tourism Product
Table 74. Apple Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 75. Apple Recent Development
Table 76. Google Company Details
Table 77. Google Business Overview
Table 78. Google AR and VR in Tourism Product
Table 79. Google Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 80. Google Recent Development
Table 81. EON Reality Company Details
Table 82. EON Reality Business Overview
Table 83. EON Reality AR and VR in Tourism Product
Table 84. EON Reality Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 85. EON Reality Recent Development
Table 86. Dell Technologies Company Details
Table 87. Dell Technologies Business Overview
Table 88. Dell Technologies AR and VR in Tourism Product
Table 89. Dell Technologies Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 90. Dell Technologies Recent Development
Table 91. Barco Company Details
Table 92. Barco Business Overview
Table 93. Barco AR and VR in Tourism Product
Table 94. Barco Revenue in AR and VR in Tourism Business (2016-2021) & (US$ Million)
Table 95. Barco Recent Development
Table 96. Research Programs/Design for This Report
Table 97. Key Data Information from Secondary Sources
Table 98. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AR and VR in Tourism Market Share by Type: 2020 VS 2027
Figure 2. Solution Features
Figure 3. Services Features
Figure 4. Global AR and VR in Tourism Market Share by Application: 2020 VS 2027
Figure 5. 3D Modelling/Design Case Studies
Figure 6. Monitoring/Maintenance Case Studies
Figure 7. Training Case Studies
Figure 8. Others Case Studies
Figure 9. AR and VR in Tourism Report Years Considered
Figure 10. Global AR and VR in Tourism Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 11. Global AR and VR in Tourism Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global AR and VR in Tourism Market Share by Regions: 2020 VS 2027
Figure 13. Global AR and VR in Tourism Market Share by Regions (2022-2027)
Figure 14. Global AR and VR in Tourism Market Share by Players in 2020
Figure 15. Global Top AR and VR in Tourism Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in AR and VR in Tourism as of 2020
Figure 16. The Top 10 and 5 Players Market Share by AR and VR in Tourism Revenue in 2020
Figure 17. Global AR and VR in Tourism Revenue Market Share by Type (2016-2021)
Figure 18. Global AR and VR in Tourism Revenue Market Share by Type (2022-2027)
Figure 19. North America AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 20. North America AR and VR in Tourism Market Share by Type (2016-2027)
Figure 21. North America AR and VR in Tourism Market Share by Application (2016-2027)
Figure 22. North America AR and VR in Tourism Market Share by Country (2016-2027)
Figure 23. United States AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Canada AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. Europe AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 26. Europe AR and VR in Tourism Market Share by Type (2016-2027)
Figure 27. Europe AR and VR in Tourism Market Share by Application (2016-2027)
Figure 28. Europe AR and VR in Tourism Market Share by Country (2016-2027)
Figure 29. Germany AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. France AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. U.K. AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Italy AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Russia AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Nordic AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. Asia-Pacific AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. Asia-Pacific AR and VR in Tourism Market Share by Type (2016-2027)
Figure 37. Asia-Pacific AR and VR in Tourism Market Share by Application (2016-2027)
Figure 38. Asia-Pacific AR and VR in Tourism Market Share by Region (2016-2027)
Figure 39. China AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Japan AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. South Korea AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Southeast Asia AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. India AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Australia AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Latin America AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. Latin America AR and VR in Tourism Market Share by Type (2016-2027)
Figure 47. Latin America AR and VR in Tourism Market Share by Application (2016-2027)
Figure 48. Latin America AR and VR in Tourism Market Share by Country (2016-2027)
Figure 49. Mexico AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Brazil AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Middle East & Africa AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 52. Middle East & Africa AR and VR in Tourism Market Share by Type (2016-2027)
Figure 53. Middle East & Africa AR and VR in Tourism Market Share by Application (2016-2027)
Figure 54. Middle East & Africa AR and VR in Tourism Market Share by Country (2016-2027)
Figure 55. Turkey AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Saudi Arabia AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. UAE AR and VR in Tourism Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 58. HTC Corporation Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 59. Microsoft Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 60. Apple Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 61. Google Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 62. EON Reality Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 63. Dell Technologies Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 64. Barco Revenue Growth Rate in AR and VR in Tourism Business (2016-2021)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed

SECONDARY RESEARCH
Secondary Research Information is collected from a number of publicly available as well as paid databases. Public sources involve publications by different associations and governments, annual reports and statements of companies, white papers and research publications by recognized industry experts and renowned academia etc. Paid data sources include third party authentic industry databases.

PRIMARY RESEARCH
Once data collection is done through secondary research, primary interviews are conducted with different stakeholders across the value chain like manufacturers, distributors, ingredient/input suppliers, end customers and other key opinion leaders of the industry. Primary research is used both to validate the data points obtained from secondary research and to fill in the data gaps after secondary research.

MARKET ENGINEERING
The market engineering phase involves analyzing the data collected, market breakdown and forecasting. Macroeconomic indicators and bottom-up and top-down approaches are used to arrive at a complete set of data points that give way to valuable qualitative and quantitative insights. Each data point is verified by the process of data triangulation to validate the numbers and arrive at close estimates.

EXPERT VALIDATION
The market engineered data is verified and validated by a number of experts, both in-house and external.

REPORT WRITING/ PRESENTATION
After the data is curated by the mentioned highly sophisticated process, the analysts begin to write the report. Garnering insights from data and forecasts, insights are drawn to visualize the entire ecosystem in a single report.

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